January 22, 2009

The Prince Hath Returned

The new Prince of Persia game is a current gen redressing of the entire franchise. It's not the same prince from The Sands of Time/Warrior Within/Two Thrones era, and it feels very fresh otherwise too. Just to be clear, I have only played the great, the magnificent, the stupendous Sands of Time Persian royalty game and not the other two (I heard they weren't nearly as stupendous and merely scoffed). But this new illustrative-style Prince seemed very intriguing.

The visuals are gorgeous. Just wanted to get that outta the way and move on.

The gameplay calls back to what made SoT so great without hourglass mechanic or constant flipping around during fights. The exploration and traipsing around through levels is tons of fun...if you don't mind the difficulty. It doesn't require expert timing or mediocre skills making sure to be looking in the exact direction for a jump. It's effortless. I say this loving what this game has done. It's great to pull off maneuvers so much you can engulf yourself in the fluid animation and stare slack-jawed at the painted landscapes all around you.

Do you remember the difficulty of the original Prince of Persia? Well take that and turn it around. It's nice to not feel so frustrated with a game every time you make a timing mistake and backtrack via a loading screen to your last save point.

The combat? Eh, has something that's good but not quite fully realized to it. The story? Well thought out and designed with care thankfully through dialogue between the pair of heroes. And that dialogue? Oh how snarky and hilarious it can be. The timing and actual discourse was a great addition to an already fantastic game.

-- "It's brilliant being depressed; you can behave as badly as you like."

No comments: