February 23, 2009

Post-Apocalyptic Lovecraft

I just got done traversing once again into the world of Fallout 3. 60 hours in, max level 20 for awhile, and still have yet to be halfway (what I think is halfway, don't really know for sure) through the main story. But just now I've experienced my favorite part of the game: an homage to H.P. Lovecraft, father of horror fiction.

Upon asking some people north of a fixture on the wastes known as "The Dunwich Building" (The Dunwich Horror being one of H.P.'s best short stories), a person tells me of the evil that resides there and warns me against the terror. Since it's a video game medium, the warning only stirs my curiosity the more. It's an old drill-bit sales company that apparently tested their product too far down in the earth beneath them. It's full of feral ghouls and tells its tale through a series of journal entries and audio recordings akin to Lovecraft's troubled narrators.

A son returned years later after the fallout to find remnants of his father who was looking for a book of some sort (perhaps the fabled Necronomicon), but finds only ghouls not to keen on feasting on his flesh. He is turning into one of them and losing his mind in the process. As time draws on, he calls out to some unknown elder being.

On approach of a cavernous chamber beneath the building, a scene of evil worship is laid open. The son, now completely ghoulified, and many other ghouls surround a stone obelisk inlaid with a tortured woman, skulls, and wrapped in thick vines.

Unlike a true Lovecraft story, your character doesn't go mad and join them or get devoured over a milennia at this point. Instead, you kill all of the ghouls, gain some karma, and find one more of the 20 bobbleheads. Must...have...more...

-- "There's children throwing snowballs instead of throwing heads. They're busy building toys, and absolutely no one's dead."

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